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Messages - raft

#31
Bones / Re: SkeletonDebugger Auto-Scale Feature?
September 01, 2017, 04:43:03 PM
SkeletonDebugger is nothing but a group of JPCT Pyramid primitives. try to debug it to spot where exactly error happens and with what value, might be when creating the Pyramid
#32
Bones / Re: Scale Problem?
September 01, 2017, 12:07:11 AM
hard to say anything without knowing how that MaxBonesImporter creates Bone objects.

in any case, doesnt look like a Bones related problem.
#33
Bones / Re: SkeletonDebugger Auto-Scale Feature?
September 01, 2017, 12:04:13 AM
SkeletonHelper or SkeletonDebugger, which one? ;)
#34
Bones / Re: My Format
August 17, 2017, 12:00:21 PM
so, does that mean that Ogre3d is also kind of dead?
#35
Bones / Re: My Format
May 25, 2017, 11:36:22 AM
I dont know about 3dsMax internals so I cant help with this. Neither I have time.

you say OgreMax is dead, so what other Ogre guys are using?
#36
Bones / Re: Model only loadable as AnimatedGroup
May 05, 2017, 03:06:19 PM
yes, exactly, group is just a container. you can just ignore it
#37
Bones / Re: Model only loadable as AnimatedGroup
May 05, 2017, 02:34:49 PM
you can just import AnimatedGroup in regular way and use Animated3D's inside it, no need to interact with the group.

for the website, thanks for notification, I wasnt aware, created a ticket at hosting company.
#38
might be simply 8000 polygons are too much? still 800ms is a lot though. that method is heavily optimized and even by EgonOlsen, so I cant see much space to improve there
#39
Bones / Re: How to set texture to object material
April 11, 2017, 11:28:48 AM
may be ask in jpct-AE forum? :)
#40
Bones / Re: How to set texture to object material
April 11, 2017, 11:05:11 AM
interesting, might be jpct-ae
#41
Bones / Re: How to set texture to object material
April 11, 2017, 10:10:29 AM
which pipeline are you using, Collada or Ogre3D?

are you sure it's exported correctly?
#42
Support / Re: assign a GL texture to an Object3D
April 07, 2017, 04:07:47 PM
video not appearing part may also be related to a thread synchronization issue. in particular if you dont consume a video frame new update never arrives (as far as I remember)
#43
Bones / Re: How to set texture to object material
April 07, 2017, 04:07:03 PM
Quote
i tried to set the texture by Animated3D index instead of name, seems work.

animatedGroup.get(0).setTexture("head");
animatedGroup.get(1).setTexture("headTop");
animatedGroup.get(2).setTexture("head");
...

nice :)

Quote
Quote
video not appearing part may also related to a thread synchronization issue. in particular if you dont consume a video frame new update never arrives (as far as I remember)

?? you are answering my qestion? :)
nope, sorry, wrong thread, have no idea how this happened :D
#44
Bones / Re: How to set texture to object material
April 06, 2017, 02:59:45 PM
video not appearing part may also related to a thread synchronization issue. in particular if you dont consume a video frame new update never arrives (as far as I remember)
#45
Bones / Re: How to set texture to object material
April 05, 2017, 11:13:12 PM
you cannot I believe. materials and texture information is not passed to Bones during export-import process. texture coordinates are passed though.

in this case, you can for example bake the materials into a texture and assign that texture to your Animated3D's