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Messages - nm123

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1
Support / Re: tiled texture
« on: January 19, 2011, 03:28:20 am »
That works. Thx! :)

2
Support / tiled texture
« on: January 15, 2011, 04:24:45 pm »
Hi, how can I set tiled textue (say 10x10) to a Object3D (say a Primitives Plane)?

3
Support / Re: Large size model can't be displayed properly
« on: November 22, 2010, 05:10:02 am »
Thanks for the suggestions... Where can I get the source code for the Alien Runner game?

4
Support / Re: Large size model can't be displayed properly
« on: November 20, 2010, 06:45:50 pm »
Oh well, if don't use this super large ground, how can I make the effect that an airplane or walker can not see the ground boundaries and can never come close to the boundary edges? Use a relatively large ground model won't help because the airplane/walker can eventually move close and reach to the edges, in that case fog won't help... I would like the airplane/walker can go any directions and there are no walls to block its way.

Your ideas/tips will be much appreciated!

5
Support / Re: Large size model can't be displayed properly
« on: November 18, 2010, 05:29:00 pm »
I agree it's somehow insane :D. But it's useful in the case of making a large ground with edges close to the far horizontial line as much as possible so that from the view of camera the edges can't be seen (nearly).

And the large plane doesn't have many polygons for performance reason.

I saw in some 3d libs this can be done, so suppose JPCT-AE can do it too. :)

6
Support / Re: Large size model can't be displayed properly
« on: November 18, 2010, 04:01:43 pm »
Thanks for the replies and advise. Just a question:  how many polygons in the plane for following:

plane = Primitives.getPlane(1, 100000);

suppose not many, right?

7
Support / Large size model can't be displayed properly
« on: November 18, 2010, 03:20:47 pm »
I try to load large size models with  jPCT-AE in android emulator, for example to show a plane:

plane = Primitives.getPlane(2, 1000000);

and set Config.farPlane = 100000000. The plane can't be shown in whole. When the camera move/turn, some broken color blocks(the plane's texture color) are flashing everywhere on the screen. ???...

What can I do in the code to get the LARGE size model displayed properly without above problem?!

Thanks in advance...

8
Support / Re: perspective correction for texture in jPCT-AE
« on: October 24, 2010, 02:23:57 am »
Thanks! that does help...

9
Support / perspective correction for texture in jPCT-AE
« on: October 21, 2010, 05:09:50 pm »
Hi, I loaded some 3ds models with textures into the android emulator. The textures display fine when the camera is in far distance, but when camera's getting close to the objects, the textures start to become destroyed/changing shape. Wondering is there perspective correction for texture in jPCT-AE? or I need to do something in the code to make the textures display normal? 

Much appreciate your answer…

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