Is there a way to set the glBlendFunc when using blending with TextureInfo? Something like:
texInfo.addWithBlendFunc(texId, GL11.GL_SRC_ALPHA, GL11.GL_ONE);
Also I'd like to know if there is a way to modify the texture coordinates of a mesh for each stage of multi texture rendering.
Thanks in advance and a huge thanks for jPCT!
texInfo.addWithBlendFunc(texId, GL11.GL_SRC_ALPHA, GL11.GL_ONE);
Also I'd like to know if there is a way to modify the texture coordinates of a mesh for each stage of multi texture rendering.
Thanks in advance and a huge thanks for jPCT!