46
Support / Some question about the order of drawing.
« on: September 10, 2013, 09:43:12 am »
How does jPCT-AE implement the order of drawing(rendering)?
Dose jPCT-AE use any Occlusion culling?
I need these info to help my art partner to design the game scene. For example, one-large-combined-mesh VS small meshes, small textures VS one-large-texture, and so on.
by depth (necessity for accurate draw order / painter's algorithm)
-by program (context changes may be costly!)
--by texture in program (that texture context changes may be costly...)
---by mesh that uses that texture
----by discrete entity transform (every entity using this mesh)
Dose jPCT-AE use any Occlusion culling?
I need these info to help my art partner to design the game scene. For example, one-large-combined-mesh VS small meshes, small textures VS one-large-texture, and so on.
by depth (necessity for accurate draw order / painter's algorithm)
-by program (context changes may be costly!)
--by texture in program (that texture context changes may be costly...)
---by mesh that uses that texture
----by discrete entity transform (every entity using this mesh)