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Messages - MichaelJPCT

Pages: 1 ... 10 11 [12]
Support / non standard window size and OPENGL renderer?
« on: December 26, 2015, 04:02:52 pm »
hello i just started to try jpct the desktop version. so far i created a non fullscreen window with non standard size , but can't get OPENGL hardward renderer.
another problem is, if i set the window size to a standard size, the OPENGL renderer opens another window that i don't want.
how to setup the window correctly?

my current code is like this:

GraphicsEnvironment e=GraphicsEnvironment.getLocalGraphicsEnvironment();
gDevice=e.getDefaultScreenDevice(); GraphicsConfiguration gc=gDevice.getDefaultConfiguration();
gwin=new Frame(gc); gwin.setUndecorated(true); gwin.setIgnoreRepaint(true); gwin.setResizable(false);
gwin.pack(); Dimension d=new Dimension(1280,766); gwin.setSize(d);
gwin.setVisible(true); gfx=gwin.getGraphics();
gbuf=new FrameBuffer(1280,766,FrameBuffer.SAMPLINGMODE_NORMAL);
gbuf.enableRenderer(IRenderer.RENDERER_OPENGL); gbuf.optimizeBufferAccess();

and in the mainloop:
gbuf.clear(); gbuf.update(); gbuf.display(gfx);

note that i want the window to have no border/title, and sized 1280x766 (766=800-34, the height of taskbar)
in my experience at other 3D engine, non standard window size is achievable.
i am new to java and jpct, so can't find out what's wrong in my code. could someone help me? thanks.

Support / Re: for AIDE, where to put the downloaded files?
« on: April 05, 2013, 08:52:00 am »
i found out i need to add this in .classpath file <classpathentry kind="lib" path="xxx/xxx.jar"/>

it can be imported now.

developing on the device is slower but i can do it anywhere anytime, kind of fun.

Support / for AIDE, where to put the downloaded files?
« on: April 04, 2013, 05:46:46 pm »
hello. i'm new to java and android.
i'm trying to do some development on android device and AIDE seems good enough for me.
but the wiki of jpct only taught how to install for eclipse. can someone tell me how to install jpct for AIDE? thanks.

Pages: 1 ... 10 11 [12]