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Support / setUniform with int array ?
« on: Today at 05:53:52 am »
hello Egon,
it seems that there is no setUniform(string,int[] val). but in java doc of glsl shader there is: uniform int blendingmode[4].
is that right?
another question , can there be uniform short array?
another question , can a uniform array be longer than 1024 elements?
thanks.
it seems that there is no setUniform(string,int[] val). but in java doc of glsl shader there is: uniform int blendingmode[4].
is that right?
another question , can there be uniform short array?
another question , can a uniform array be longer than 1024 elements?
thanks.