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Messages - JavaMan

Pages: 1 ... 12 13 [14] 15 16
196
Support / Re: extending Object3D
« on: February 24, 2008, 11:06:26 pm »
Ok, I extended the Object3D class for my project, so if you can't figure it out, I'll post here.

197
Support / Re: extending Object3D
« on: February 24, 2008, 10:00:13 pm »
Do you mean like a class that extends Object3D, or a bunch Object3ds all connected to one another, similar to a scene graph?
Jman

198
Projects / Re: Labyrinth Z
« on: February 24, 2008, 07:41:55 pm »
Quote
There look like there are some around.  I'm just not ready to check into them yet, though.  Have you tried the Eclipse editor?  That is the nicest editor I've ever used, the way it underlines mistakes and things.  The search on it is kind of complicated, though.

I'm a little confused. ??? Isn't eclipse an editor, not a program that creates installers, or were you talking about something else?

Also, when you get your game done, are you going to distribute it? How?

199
Projects / Re: Labyrinth Z
« on: February 20, 2008, 10:47:26 pm »
I think an installer would take care of most problems.

I agree. Java is a really great platform to build upon, and a free installer that worked on all plarforms in the native way would make Java almost perfect.

200
Projects / Re: Labyrinth Z
« on: February 20, 2008, 02:04:59 pm »
I think bundling the runtime is ok, if your game is large, and the user is expecting a long download time anyway.

I also think it would be nice if there was some kind of jre jar files. Instead bundling the entire jre, how about just the basic class files for running java apps, or maybe even better, just the class files your app needs?

201
Projects / Re: Labyrinth Z
« on: February 20, 2008, 03:09:24 am »
I tried out ubuntu for awhile, but the pc I was allowed to use it on was to slow to really use it for practical reasons. I did find this much faster distro called Puppy, but I don't use it. I would use Puppy,but just haven't figured out how to install the jdk and compile programs in it. I think I will learn how to do maybe this summer.

Quote
An OS really isn't that important, especially with Java.

That is nice about Java. I just there was some sort of Java executable file that could be generated form the compiler instead of this byte code. I think it would be nice if you could write generic java code, and then with the FREE jdk distribute a file that could be run way that the user is most used to starting native programs.

202
Projects / Re: Object3D Editor
« on: February 20, 2008, 03:00:57 am »
Quote
I'm not sure what you mean about nothing more than email

I don't want to give the file hoster any personal info but an email address. For instance, youtube requires a zip code.

Quote
I'm not sure what you mean about nothing more than email, but filefront is a great file hoster that's free and never stops.  It has unlimited downloads.  You have to join and get a password.  You can keep a blog there too if you want. 

Thanks, I'll look into it.

203
Projects / Re: Labyrinth Z
« on: February 19, 2008, 01:44:51 am »
But, you know, it takes Microsoft a while to get things right.  Usually by about the 2nd or 3rd service pack it's working pretty good.

I would think that maybe after five years of development Microsoft would have it right. ??? I think that is how long since XP  was released.

I still like XP, and when I buy a new computer I will probably use Linux.

204
Projects / Re: Object3D Editor
« on: February 17, 2008, 05:30:28 pm »
Thats fine if you put it on the projects page. Yes that link is to the latest version.
 
By the way, that link is to a free file hoster I found, so my file will expire in 30 days unless I reupload it.  >:( Do you know of a free file manager that I could use that doesn't require information other than email that will host files for longer than 30days? I don't mind reuploading it, but every time I reupload it, you would have to re-create the link on the projects page.

I hope when I get the program done, it will help to make the engine more popular. ;D
Jman

205
Projects / Re: Labyrinth Z
« on: February 17, 2008, 05:28:23 pm »
What do you mean by "Don't stab out your eye"

Also, does Vists not work with almost all old hardware like I've heard?
Jman

206
Projects / Re: Labyrinth Z
« on: February 15, 2008, 11:15:33 pm »
So its kind of like a Lemmings game: moving the mouse through a maze world? sounds cool. ;)

Hey, do you use Vista?; or is that just a cover up to make XP look like Vista?
Jman

207
Projects / Re: Object3D Editor
« on: February 14, 2008, 04:13:33 am »
Hi,
Just to let anyone know, this project isn't dead. I am still working on it, but I am considering changing the implementation because the program is hogging mem and I think there is too much coupling.
So, to anybody who was interested in using the program in the future-it may be a while before its done; but I still want to build it.

Jman
 

208
Support / Re: Serializing Object3Ds to file
« on: February 13, 2008, 08:57:37 pm »
Hey thanks, for the putting up a beta. I tried it out and it works. The polygonmanager serializes fine.
Jman

209
Support / Re: Serializing Object3Ds to file
« on: February 11, 2008, 02:33:13 am »
Ok, thanks, v1.16 can't come fast enough for me! ;D

Thanks also for the suggestions Jonas. I did try out writing the world to xml, and it does work fine. Maybe I'll use that until 1.16, or I will work on another part of my project until then.
Jman

210
Support / Serializing Object3Ds to file
« on: February 10, 2008, 09:34:23 pm »
Hi,
I am trying to write an Object3D to a file to be loaded later by another program. The serializing of the Object3D to a file works fine, but when I try to read the file and cast it into an Object3D it gives me this error

C:\ObjectEditor>java Viewer h
Exception in thread "main" java.io.WriteAbortedException: writing aborted; java.
io.NotSerializableException: com.threed.jpct.PolygonManager
        at java.io.ObjectInputStream.readObject0(ObjectInputStream.java:1333)
        at java.io.ObjectInputStream.defaultReadFields(ObjectInputStream.java:19
  45)
        at java.io.ObjectInputStream.readSerialData(ObjectInputStream.java:1869)

        at java.io.ObjectInputStream.readOrdinaryObject(ObjectInputStream.java:1
753)
        at java.io.ObjectInputStream.readObject0(ObjectInputStream.java:1329)
        at java.io.ObjectInputStream.readObject(ObjectInputStream.java:351)
        at Viewer.main(Viewer.java:21)

There is more to the error output, but what it is saying is that the PolygonManger is not serializable. I know this, but how do you serialize an Object3D without its PolygonManger? The object that I am trying to serialize has gotten getPolygonManger() called on it. When the Object has not had getPolygonManager() called on it, the Object3D serializes fine.
I tried out creating another Object3D and setting this object's mesh to the object that am I trying to serialize. Then I serialize the new object3d, and it obviously works fine, but all my textures naturally disappear. I don't want that. So, how do I serialize an object to a file with all its texture information?
thanks
jman

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