Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - JavaMan

Pages: 1 ... 13 14 [15] 16
211
News / Re: New version of...myself!
« on: February 08, 2008, 11:38:10 pm »
Congrats!
I hope he has a fast processor and lots of flash memory.

212
Support / Re: jPCT benchmark?
« on: January 31, 2008, 03:48:34 am »
Ok, cool. I think that would be good, but I know that programming is lots of tedious work. I think that maybe it would bring more people to the engine. I love this engine: it is so easy to use. If it could do more polygons all the better!

thanks for the reply. ;D
Jman

213
Support / Re: jPCT benchmark?
« on: January 30, 2008, 02:46:41 am »
Hi, I don't want to dig up an ancient topic, but I had a question.
Is there any chance that in future releases of jpct that maybe the developer could use only objects with one texture and do the "more complicated stuff" so that way jpct could be a polygon pusher for those that wanted it that way? or is this already implemented in the current release? If that is the case, how do I use the engine for polygon pushing? ;D
Thanks
Jman

214
Projects / Re: Object3D Editor project
« on: January 27, 2008, 06:24:13 pm »
Hi everyone,
I got some time to work on the project, and it is in usable shape. All the buttons don't work, and I am going to change how the camera panel works, but now you can create a new object, add triangles to it, and save it as a serialized object file. I just added the serialize option, so I could save the Object3D in some way.
If you want to check it out you can download the zip file here.
This includes the source, which is not cleaned up yet.
http://www.savefile.com/files/1343974
]
Jman

215
Support / Re: ArrayOutofBounds exception probelm
« on: January 21, 2008, 03:31:50 pm »
Ok, I will look again. I am actually going to combine the two threads into one, so that won't ( I hope ) be a problem. Maybe in the many lines of code, I didn't realize there was something going on that I didn't no about. Thanks for the help!  ;D
Jman

216
Support / Re: ArrayOutofBounds exception probelm
« on: January 21, 2008, 05:14:08 am »
Hi, I made sure the renderer thread and the thread ( which is actually a handler for a button click ) do not access the Object3D at the same time. Unfortunately, I am still getting the OutOfBoundsException. Thanks for the help though. I keep on working at it.
JMan

217
Support / ArrayOutofBounds exception probelm
« on: January 20, 2008, 10:17:24 pm »
Hi, In my Object3DEditor program I am getting a strange problem when I add triangles to objects in the program. The probelm doesn't always happen just here and there, but it when it happens, it happens after adding a triangle to an object3d in the world. Here is the exception

Exception in thread "Thread-2" java.lang.ArrayIndexOutOfBoundsException: 11
        at com.threed.jpct.Object3D.render(Unknown Source)
        at com.threed.jpct.World.renderScene(Unknown Source)
        at Object3Ds.run(Object3DEditor.java:65)
        at java.lang.Thread.run(Unknown Source)

Any ideas as to what is happening here? The Thread-2 is the Thread that is rendering the world into a JPanel.
thanks v

218
Projects / Re: Object3D Editor project
« on: January 17, 2008, 04:41:11 am »
I tried out a different image hoster. This image hoster also allowed me to resize the image so now it isn't so big. Hope this one loads. It wouldn't load for me either today, but when I tried looked at it tonight, it loaded. Maybe this host will work better. Thanks for telling me that.!

219
Projects / Object3D Editor
« on: January 16, 2008, 04:25:22 am »
Current Status May 29,08>>I have uploaded a new version of the Editor. This version fixes some problems.

This project is a for creating a simple 3D modeler program for Object3Ds.

With the current version you can create an Object3D from scratch or open up any Object that jpct can load and edit it(3DS,ASC,MD2...).


By editing I mean: setting polygon textures, setting whole object textures, changing polygon vertex data, and adding pre-built objects(cubes, triangles, spheres, planes...) to an object. Plus a few more settings.
 
When you have the object looking how you want it, you can save a serialized version of the object's mesh, a xml file that contains just the object specified by the jpct dtd, or a xml file that cotains jpct xml file, and extra information that you set in the editor. This third option will copies the necessary image files in to the directory in which you save the xml file. There is a jar file(with class files in it) that you can use to load the object for your jpct program from the xml file. The source is also there.




This is the current version of the program. It has everything implemented! If you have find a bug, please tell me!
This download contains all the files necessary to run the program. It also contains the source.

www.geocities.com/thejavaman2/Object3DEditor.zip

java -cp Object3DEditor.jar -splash:splash.jpg -Xmx400m Controller
The number after the Xmx option is the minimum amount of memory necessary to run the program. If you are running the program with large objects, and it crashes with a java heap space exception, I suggest you increase the number.

If anyone downloads it, and you have a question, just ask.



Here the program is running with some transparent triangles with textureinfo.


Here is a quick step-by-step to create an object and add a triangle to it.
1: Click New>Object3D Basic
2: fill in the max triangles and the name of the Object3D as seen here.


3: Click on the corresponding button in the left panel which has the title of your new object3d as its title.
    The scroll ares will then update to reflect the selected object that the button represents.
4: Scroll down in the left scroll area and click the triangle button.


5. Then fill in the values for the 1st, 2nd, and 3rd vectors. The row next to the 1 represent the values for what you could picture as in addTriangle(1strow,2ndrow,3rdrod); Then click the done button.



Here are some instructions on how to move the camera.


Some instructions on changing vertex data of polygon.


Info, on texture creation:

220
Projects / Re: 3DCov(Java3d->jpct port)
« on: January 06, 2008, 11:09:37 pm »
Looks cool. Good way for beginners(like me) to visualize the relationships.

221
Feedback / Re: Hey guys, new to the community.
« on: December 24, 2007, 08:27:28 pm »
I'm a teenager too, and I really like jpct. I am planning using it to make a Bible search program. How in the world did you get the opportunity to manage 40+ people? I don't think I could do it ( I'm a little independent ) but I sure sounds exciting.!!

222
Feedback / Re: Hello and thanks from a new user
« on: December 02, 2007, 01:21:01 am »
No I won't forget. I just don't know when I'll have time or how fast I'll go at it, but I will try!!

223
Feedback / Re: Hello and thanks from a new user
« on: November 30, 2007, 04:43:59 am »
I just wanted to say I totally agree with what you said about JPCT. It is great!! and very simple and easy to learn!!! So thanks from me also to Egon for this great engine!!! So much simple than um Java3d. NO offense to the Java3D creators but JPCT is way simpler than what the Java3D tutorial described Java3d.
Thanks for the great engine I love it!! Pretty soon I'll start my project.
V

224
Support / Re: Glass or shine on objects?
« on: November 30, 2007, 04:08:37 am »
HI,
I got the envmapping working. I was using some different textures to try out different effects. Thanks for the sample program that is what showed me how to do the envmapping.
THanks!!
V

225
Support / Re: Glass or shine on objects?
« on: November 27, 2007, 04:10:47 am »
HI I checked back and looked at the example. Yes that is want I want: that glare that is on the viper as it rotates. I am messing around with my test code to try to get it to work for me. Oh, does it matter if the call to setEnvmapMode(Object3D.ENVMAP_WORLDSPACE) happens after or before the object is added to the world? I can't get that glare effect just yet (my rotating sphere with a light placed to the top left of it looks the same with or without envmapping enabled); so are there any special restrictions or requirments for the envmapping to work?
Thanks for helping me out! ;D
V

Pages: 1 ... 13 14 [15] 16