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Topics - EgonOlsen

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News / Super Dudester is fun
« on: December 14, 2004, 08:53:47 pm »
Not jPCT or site related but nobody can ban me from this forum, so:

This is a really great, commercial game written in Java. Give it a try!

Albeit i'm more the 3D guy, i have to admit that this is something that i really like (but it really HATE some of the levels... :wink: )

A screeny:

News / Forum updated to 2.0.11
« on: December 14, 2004, 08:30:45 am »
This should fix a serious security problem.

News / LWJGL 0.93 released (some time ago...)
« on: November 16, 2004, 12:35:54 am »
LWJGL 0.93 has been released some weeks ago (, but i haven't tested it until now. The current version of jPCT should work with it without changes. At least a quick test under Linux was successfull. The current distribution of jPCT still comes with 0.92 (for no particular reason... :)  ).

News / Version 1.03 has been released!
« on: September 30, 2004, 08:54:37 pm »
Changes are documented here:

This version works with the new LWJGL0.92 (

Have fun!

News / LWJGL 0.92 is out!
« on: September 10, 2004, 01:59:02 am »
You can get it here:

The current jPCT release (1.02) won't work with it, but the next one will.

News / Version 1.02 has been released!
« on: June 30, 2004, 11:11:11 pm »
Changes are documented here:

In addition to these API-modifications, the distribution has changed too. The terrain-example has been removed and a new, more complex example (the car-example) has been added. The jars of the examples are no longer containing the whole API...just their own classes. This reduces download size slightly.
The fps-example makes use of the new KeyMapper-class in util now.

Have fun!

News / Forum updated to 2.0.8
« on: June 30, 2004, 12:54:29 am »
This should fix...whatever... :wink:

News / Version 1.01 has been released!
« on: June 03, 2004, 07:33:57 pm »
Changes are documented here:

Have fun!

News / Version 1.00 has been released!
« on: April 28, 2004, 09:55:51 pm »
Yes, we are at 1.00 now...but that doesn't mean anything... :wink:
This version has been ported to LWJGL 0.9 and it won't run with 0.8 (or lower) anymore. So it's time to upgrade your LWJGL installation to 0.9 here:
This version doesn't include the announced terrain following example, because i didn't make it in time for this release.
Anyway, it offers some new and improved ways to work on the polygon level of objects.
All changes are documented here:

Have fun!

News / LWJGL 0.9 is out!
« on: April 17, 2004, 12:40:09 pm »
You can get it here:

The current jPCT release (0.99) won't work with it, but the next one will.

News / Working on new example
« on: April 02, 2004, 12:30:14 am »
I'm currently working on a new example that shows how to make a vehicle follow a surface (=terrain) with jPCT. Here's a preview of how the current version looks like (the thingy in the middle is the vehicle... :wink: ).

News / Version 0.99 has been released!
« on: March 22, 2004, 09:37:49 pm »
This is a minor release that includes some optimizations, a rewritten transformation code for lights (should be unnoticable) and support for vertex arrays when using OpenGL. Changes are documented here:

Have fun!

News / Webstart
« on: March 03, 2004, 12:19:56 am »
I've uploaded a little demo that uses webstart. It supports software and hardware rendering (Windows and Linux only ATM). Switch between the two modes by pressing 'x' (the video-mode selection for hardware needs improvement, so hardware may fail on some setups).

or, if the version doesn't work try this:

or this:

Note that you need to have a JRE 1.3 or higher with Webstart installed.

News / jPCT and Linux
« on: February 24, 2004, 10:12:50 pm »
I finally tested jPCT in combination with LWJGL running under Linux (Knoppix, based on Debian) and it just worked:


News / Version 0.98 has been released!
« on: February 12, 2004, 10:11:57 pm »
This version comes bundled with LWJGL0.8 (Windows version only) and includes new classes that you can use in your code to ease collision detection and response...more details and other changes are documented here:

Have fun!

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