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Topics - EgonOlsen

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News / LWJGL 0.94 released
« on: December 14, 2004, 11:43:18 pm »
jPCT should work with it out-of-the-box. Get it here:

News / Super Dudester is fun
« on: December 14, 2004, 08:53:47 pm »
Not jPCT or site related but nobody can ban me from this forum, so:

This is a really great, commercial game written in Java. Give it a try!

Albeit i'm more the 3D guy, i have to admit that this is something that i really like (but it really HATE some of the levels... :wink: )

A screeny:

News / Forum updated to 2.0.11
« on: December 14, 2004, 08:30:45 am »
This should fix a serious security problem.

News / LWJGL 0.93 released (some time ago...)
« on: November 16, 2004, 12:35:54 am »
LWJGL 0.93 has been released some weeks ago (, but i haven't tested it until now. The current version of jPCT should work with it without changes. At least a quick test under Linux was successfull. The current distribution of jPCT still comes with 0.92 (for no particular reason... :)  ).

News / Version 1.03 has been released!
« on: September 30, 2004, 08:54:37 pm »
Changes are documented here:

This version works with the new LWJGL0.92 (

Have fun!

News / LWJGL 0.92 is out!
« on: September 10, 2004, 01:59:02 am »
You can get it here:

The current jPCT release (1.02) won't work with it, but the next one will.

News / Version 1.02 has been released!
« on: June 30, 2004, 11:11:11 pm »
Changes are documented here:

In addition to these API-modifications, the distribution has changed too. The terrain-example has been removed and a new, more complex example (the car-example) has been added. The jars of the examples are no longer containing the whole API...just their own classes. This reduces download size slightly.
The fps-example makes use of the new KeyMapper-class in util now.

Have fun!

News / Forum updated to 2.0.8
« on: June 30, 2004, 12:54:29 am »
This should fix...whatever... :wink:

News / Version 1.01 has been released!
« on: June 03, 2004, 07:33:57 pm »
Changes are documented here:

Have fun!

News / Version 1.00 has been released!
« on: April 28, 2004, 09:55:51 pm »
Yes, we are at 1.00 now...but that doesn't mean anything... :wink:
This version has been ported to LWJGL 0.9 and it won't run with 0.8 (or lower) anymore. So it's time to upgrade your LWJGL installation to 0.9 here:
This version doesn't include the announced terrain following example, because i didn't make it in time for this release.
Anyway, it offers some new and improved ways to work on the polygon level of objects.
All changes are documented here:

Have fun!

News / LWJGL 0.9 is out!
« on: April 17, 2004, 12:40:09 pm »
You can get it here:

The current jPCT release (0.99) won't work with it, but the next one will.

News / Working on new example
« on: April 02, 2004, 12:30:14 am »
I'm currently working on a new example that shows how to make a vehicle follow a surface (=terrain) with jPCT. Here's a preview of how the current version looks like (the thingy in the middle is the vehicle... :wink: ).

News / Version 0.99 has been released!
« on: March 22, 2004, 09:37:49 pm »
This is a minor release that includes some optimizations, a rewritten transformation code for lights (should be unnoticable) and support for vertex arrays when using OpenGL. Changes are documented here:

Have fun!

News / Webstart
« on: March 03, 2004, 12:19:56 am »
I've uploaded a little demo that uses webstart. It supports software and hardware rendering (Windows and Linux only ATM). Switch between the two modes by pressing 'x' (the video-mode selection for hardware needs improvement, so hardware may fail on some setups).

or, if the version doesn't work try this:

or this:

Note that you need to have a JRE 1.3 or higher with Webstart installed.

News / jPCT and Linux
« on: February 24, 2004, 10:12:50 pm »
I finally tested jPCT in combination with LWJGL running under Linux (Knoppix, based on Debian) and it just worked:


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