jPCT will work with it without any changes. Grab it here: http://www.lwjgl.org
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: "raft"is this true ? i didnt know that. sounds really strangeAll i know is, that there were none by the end of the year 04 and i'm unable to find information about the current state of it. Don't know if this is good or bad...
Quote from: "raft"did you get me wrong ? i meant sun should prepare such custom java bundles. it shouldnt be that hard for them to break core packages into many pieces with a dependency mechanism similar to linux packagesNo, i didn't get you wrong. What i meant was that if SUN's license doesn't permit it now, i don't think that they'll do this themselfs in the future. I think that the idea is, that a complete JRE ensures that every Java application will work with it, while a stripped down JRE wouldn't and that people would blame that on SUN or Java and not on the JRE.
Quote from: "raft"They don't have to. The JRE works without any installation. My Paradroidz archive contains a jre-directory from where the VM is started and that's it. At least for Windows...
for rest, i think similar. even if you manage to make a smaller bundle with its own jre, most possibly people wont like the idea of installing a plugin from an unknown author
Quote from: "raft"it almost lost its meaning to get karga back to java 1.4.x since sun updated getjava page to 1.5. to tell the truth i am quite unhappy with download size of java5. maybe its time for sun to make partial-java versions with desired packages only. afterall it is not the jvm but all that huge library packages that make java5 so download unfriendlyIt's not so much about what to download but what you already have IMHO. People are still using 1.4.x a lot. May it be because they can't update or because they won't for whatever reason. And there is still no Java5 for Mac, or is there?
Object3D hombre=Loader.loadMD2("3d"+File.separator+"hombre.md2", 1f);
hombre.setCollisionMode(Object3D.COLLISION_CHECK_OTHERS);
TextureManager.getInstance().addTexture("hombretex", new Texture("3d"+File.separator+"hombre.jpg"));
hombre.setTexture("hombretex");
hombre.translate(50, 0, 0);
hombre.build();
theWorld.addObject(hombre);
private void gameloop() {
while (!exit) {
hombre.animate(anim, 0);
if (anim>1) {
anim=0;
} else {
anim+=0.1f;
}
....
}
}
Quote from: "tomzwo"have you thought about my question (edged in different color)?Opps, i must have missed this one...to keep it short: That's hardly possible in jPCT without adding additional geometry that simulates it. You may draw a wireframe over the rendered scene, but that's most likely not what you want.
Quote from: "bgilb3"so complicated :oops:Not really. It's in the CarTest.java in moveCamera. It's not that complicated...
Page created in 0.042 seconds with 9 queries.