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News / Forum updated to 2.0.13
« on: February 28, 2005, 05:39:12 pm »
Again, this should fix some security problems.
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here it is. one must reset rotation matrix after rotating mesh, without it the result is as rotating it twiceYes, i should have mentioned this... :wink:
import com.threed.jpct.*;
public class BetterBuffer extends FrameBuffer {
public BetterBuffer(int x, int y, int os) {
super(x,y,os);
}
public int[] getZBuffer() {
return zbuffer;
}
}
mmmm people:?: I'm not really sure, what you are trying to ask here...
can i'm use you 3d engine fro my?
available at http://213.232.242.32/technopoliesInternal server error... :cry:
trying to look rationally it seems to chose outer camera and movement with mouse clicks as far more reasonable.
I made a List with static variables, one of them is the position using a simpleVector, and each applet has a camera, and an aircraft, but the rest of aircarfts are moved by updating the list content, well. The pronlem is that the textures of the other aircafts are not being displayed, only the own texture in each applet.I don't get what you are doing there...do you have a screenshot to illustrate the problem?
So it worked perfectly so I made a 3D aplication for that, and it worked the mouse moved along the maze by it self, but when I tried to set a camara in front of the mouse, the mouse doesnt rotate, only move, just for changing the camera, that have nothing to do with the object called "Rat".
Another problem but this is not strange, when I move the rat, The mobement is not continuous. it moves like a teletransportation and not like a movement like walking, is just about moving with a slow speed?