Quote from: "tomzwo"Did I get this right: applying VertexController Things and other transformations go together quite well? That would make things very easy: translate and rotate with the standard methods - (btw: being able to set the rotation pivot spot is very useful) and do some non-uniform scaling with VertexController.That's the way it's supposed to work.
QuoteSomething else: I found a - in my eyes - rather smart solution for the obstacle of not being able to apply colors to objects. Interested, anyone? if(InterestList.length > 0) postExample();I'm not sure what you mean, but i think that i'm interested... :wink: