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Messages - EgonOlsen

Pages: 1 [2] 3 4 ... 791
16
Support / Re: Mesh normals access
« on: January 19, 2018, 08:33:04 am »

17
Support / Re: Problem with rendering
« on: January 18, 2018, 06:46:42 pm »
Maybe Vuforia overrides these settings? No idea, I've never used it myself. Do you have a screen shot of the clipping effect?

18
Support / Re: Problem with rendering
« on: January 18, 2018, 01:22:31 pm »
You are not supposed to initialize GL behind jPCT-AE's back. That won't work properly. jPCT-AE's gl context always uses a depth buffer. However, it might be a setup problem with Vuforia. Have you had a look at the examples in the wiki?

19
Support / Re: Memory consumption with Config.maxPolysVisible
« on: January 18, 2018, 01:16:35 pm »
It depends. compile() on an object will print out the number of sub-objects that are being used. That's the maximum number of entries that the object can use in the list.

20
Support / Re: Interact2D
« on: January 18, 2018, 11:01:41 am »
The z is the depth of your plane in 3d.

21
Support / Re: Memory consumption with Config.maxPolysVisible
« on: January 18, 2018, 11:01:17 am »
But each compiled object only consumes as much entries in that list as is has sub-parts, which usually are only a few. I really don't understand why you need such a large list...!?

22
Support / Re: Memory consumption with Config.maxPolysVisible
« on: January 17, 2018, 08:05:00 am »
Still, I don't see why you need such a large list. Not all polygons will be visible at once, or will they?

23
Support / Re: Interact2D
« on: January 17, 2018, 08:03:48 am »
That method assumes the z coordinate to be 1. I don't think that's what you want here. Either set it to the proper value or use the resulting vector as a direction vector and calculate the intersection point with the ground plane in some other way.

24
German corner / Re: Can't deserialize object
« on: January 17, 2018, 07:46:05 am »
No, zip is zip. How large is your file?

25
News / Forum upgraded to 2.0.15
« on: January 16, 2018, 05:29:27 pm »
No text!

26
Support / Re: Memory consumption with Config.maxPolysVisible
« on: January 16, 2018, 05:28:53 pm »
No, but that list actually isn't that expensive. I'm really wondering where all your memory is gone!? Are you using very large textures or something like that.

27
Support / Re: Memory consumption with Config.maxPolysVisible
« on: January 16, 2018, 08:02:19 am »
Then just increase the heap memory, or isn't that an option? Or consider to use compiled objects http://www.jpct.net/wiki/index.php?title=Compiled_objects, which will use much less space in that particular list.

28
Support / Re: Does TextureManager Operate on a Parallel Thread?
« on: January 13, 2018, 12:09:38 am »
It actually can't fail. It's a simple list of names associated with texture instances. addTexture is an extremely simple operation. If you can't assign a texture, chances are that it hasn't been added by your code. You can obtain all the names from the manager. Try to check if it contains the ones that you think it should.

29
Support / Re: Does TextureManager Operate on a Parallel Thread?
« on: January 12, 2018, 05:51:41 pm »
No, it doesn't. There are no threads on jPCT other than the ones used by the software renderer (optional) and the SEAT Renderer. If you add a texture, it's in there when the method returns.

30
Support / Re: rotateMesh Bug
« on: January 11, 2018, 09:58:02 pm »
Well...I can't. strip() strips away stuff that is needed to do it, so...

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