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Messages - EgonOlsen

Pages: 1 2 [3] 4 5 ... 791
31
Support / Re: rotateMesh Bug
« on: January 11, 2018, 08:28:22 am »
No, just some memory.

32
Support / Re: rotateMesh Bug
« on: January 10, 2018, 06:05:26 pm »
Just don't call strip() on the object and it should work.

33
Support / Re: rotateMesh Bug
« on: January 10, 2018, 03:36:34 pm »
Most likely because you've stripped the object it's being called on.

34
Bugs / Re: Points are always microscopic in OpenGL 2
« on: January 08, 2018, 08:25:13 pm »
No, that's actually not surprinsing. ES 2.0 cares about lines width, it just has not method to set the point size, because of...reasons. For me, the new jar actually works fine simply be using the method to set the line width and apply it to points. It might be that some driver do this and some don't. Which device are you using? Can you try it on another one with a different GPU?

35
Support / Re: Use 'setExternalID' to show videofile on polygon?
« on: January 08, 2018, 05:20:10 pm »
Not sure...first  of all, the warning output of the driver and such doesn't mean anything. It's a warning so that it shows even if people configure the Logger class to be almost silent.

I've send a PM to raft, who did render some video onto a polygon. Maybe he can help. At first glance, your first approach looked fine to me but then again, I never really did this myself.

36
Bugs / Re: Points are always microscopic in OpenGL 2
« on: January 08, 2018, 05:14:07 pm »

37
Support / Re: Use 'setExternalID' to show videofile on polygon?
« on: January 08, 2018, 10:15:09 am »
Can you verify that the texture actually has the external ID properly set and that it is a valid ID!?

Are you getting any log output of what's going on? You might as well set Config.glDebugLevel to 1 and post the (important) output here.

38
Bugs / Re: Points are always microscopic in OpenGL 2
« on: January 08, 2018, 09:13:35 am »
That's not a bug. OpenGL ES 2.0 doesn't support point sizes directly so I left out the option to set the width back then and never revisited it. I'll look at it again...


39
Support / Re: Calculate visibility of an Object3D
« on: December 29, 2017, 11:27:40 pm »
Wouldn't two fovs in one image look strange anyway?

40
Support / Re: 3D circle, ring, round line
« on: December 29, 2017, 11:26:20 pm »
Every object has to be created out of triangles. If you want found edges, you have to approximate them by using triangles. It might be the best solution to create them in done 3D modeling application and then export them as obj files.

41
Support / Re: Too Bright With Software Renderer
« on: December 20, 2017, 09:34:53 am »
Try to disable overbright lighting in Lights.

42
Support / Re: Will serialization decrease the faces of a .obj file?
« on: December 14, 2017, 09:38:57 am »
No, not after serialization but maybe before, after loading the model. In some cases, jPCT-AE will optimize away (or add new) faces to an object at load time. But actually, that's very rare and applies to strange models only.

43
Support / Re: rendered image is mirrored
« on: December 11, 2017, 03:35:42 pm »
That's true, I guess. I've replaced the image in the wiki with your image.

44
Support / Re: rendered image is mirrored
« on: December 08, 2017, 08:38:15 pm »
Please don't fiddle around with the camera's matrix, there's no need for this. You are simply looking on the scene from behind. Positive Z goes into the screen in jPCT's coordinate system. So your code moves the camera behind the objects and then makes a 180 turn around y caused by the lookAt call. Just move the camera -200 units into z-direction instead and you should be fine.

45
Support / Re: How can I get a bitmap from fb.getpixel()?
« on: December 04, 2017, 08:22:33 am »
Yes, reading the pixels from GPU memory is a slow process...

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