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Messages - .jayderyu

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61
Feedback / Re: Oracle to buy Sun for $9.50 a share
« on: April 21, 2009, 10:33:01 am »
I like Sun and overall I like the things they make a do(mostly JSP script was bad). But almost everything after Java release was very non friendly. They didn't seem to understand how to market for people rather than marketing for themselves. They in all honsetly forgot about the people than the product. It's sad that this is happening, but it's also not unexpected.

They never solved the JRE speed issue. Applets were fine, but they were so slow to load. They really should have designed some form of minimum JApplet RE for browsers. Instead 70mb isntalls for a JRE is rather large without much useful web stuff.

JavaFX is a good idea, but it's built on the 70mb JRE. So what's the point. And the JRE consumer edition I never really saw much of. I think Sun should have provided something that Flash didn't. A true extension to webpages rather than just an additional java layer. Essentially making a proper Java Script rather than the kamak? kemack? or whatever script JS is based on.

62
Support / Re: jPCT benchmark?
« on: April 11, 2009, 07:47:36 am »
Personally with their hurt feelings they should go about to create their own test that does the same thing. You know your engine. They know there engine. It is only fair that you can setup your engine under the most basic principles. If they feel that their engine is underperforming and your being bias they can create their test benchmark code themselves.

It's not nice accusing others until talking about it first The blatantly ignoring your own efforts to be fair under what you understand of their engine.

oh well getting kicked in the pants does this to people. I'm sure it will get sorted out and the various teams will do what they feel to improve their engine.

I do appreciate 3DzzD though. He's handling the entire thing very well and mature.

63
Support / Re: jPCT benchmark?
« on: April 10, 2009, 07:27:13 am »
Hey the soup being stirred was awesome. Though I think some of the members could have handled it better. Rather than jumping to accusations of either bias results, code just opening a line of dialog of what are "you" doing... would have been better.

64
Support / Re: jPCT benchmark?
« on: April 09, 2009, 11:39:10 pm »
Well finally. I'm glad that my suggestion that the tests get out their came about. I'm also glad that the various other groups aren't living in an isolated bubble including this one ;).

The new tests performance seem to be much better. Glad to see JME and JPCT running pretty darn well. Though I feel sorry for the guy who is doing DzzD with no benchmark with him.

I agree the other guy seems there are some bruised egos. Who knows maybe this can be an eye opener for various Java 3d engines to grow and be a serious comipitor for PC games :)

In the end seems like my design decisions are about the same. JPCT for my Applets and smaller stuff. Hurray for the upcoming Shader support :)

65
Support / Re: jPCT benchmark?
« on: April 04, 2009, 08:00:49 pm »
Fair enough then. If they didn't care back then. Then there really is much point. If you are using their own benchmark code then hey good enough. Gratz, the speed it really excellent.

Originally if I was going to do an application based program in jME for speed and feature extras, but after this performance i'll probably stick with JPCT. I doubt any of my projects will ever need heavy feature set like jme.

66
Support / Re: jPCT benchmark?
« on: April 04, 2009, 08:09:55 am »
That's really awesome. Though I think you should post the results on the JME and Xith forums with the all codes attached. While I like seeing JPCT doing so well it's surprising the performance difference is so vast. They may be able to see something in their code that's bottlenecking it.

67
Support / Re: Object align(Camera) view Object
« on: April 02, 2009, 05:22:56 pm »
My first assumption is so that he can load the texture manually? Though I'm not sure otherwise.

68
Projects / Re: SwingGL - Swing on top of OpenGL
« on: April 01, 2009, 12:47:59 am »
That is so darn cool. To me ultimatly the best gui implementation as of yet.

I've been personally thinking about trying to JPCT image rendered into a JavaFX Stage, that way I could then just layer gui items on top. Though I also like Swing for being more a robust gui still.

69
Support / Re: jPCT benchmark?
« on: March 28, 2009, 04:48:36 am »
All Right!!!  I can see I'll have some shader studying to do for my next project after the one I'm currently working on.

You and me both, but then again maybe someone will make a cell shader that I can use.

70
Support / Re: jPCT benchmark?
« on: March 27, 2009, 04:40:31 pm »
I admit that i'm pretty excited about the shader hook and the extra FPS. I don't think my projects will ever really need it, but who knows. With the shader hook I will certainly be looking at JPCT it for a bigger project I may start working on someday.

71
News / Re: Compatibility test for compiled Object3Ds
« on: March 26, 2009, 05:26:11 pm »
What I have

CPU(cheap dual core)
775LGA
Intel Pentium D 2.80 Dual Core(MMX, SSE, SSE3, EM64T)

Ram DDR2(266.6MHz, 1.5gb)

ATI Radeon HD 3400
512MB ram
Internal DAC(400mhz)

Windows XP sp3, DX9.0c

FPS: 70-74

72
Support / Re: jPCT benchmark?
« on: March 15, 2009, 09:27:18 pm »
That's sounds good. I'll keep the poly-decal idea in mind. I was thinking about a more unlimted customized tattoo placement by modifying the base texture.

As for the shader thing. I know you don't have too much interest. I was just hoping having a "hook" that we could set some LWJGL classes into the object/world/renderpipeline so that we could just access the shader tech in general. I really don't mind it not being part of the integrated JPCT.

73
Support / Re: jPCT benchmark?
« on: March 15, 2009, 08:57:57 pm »
Ok that's cool. We will also be able to have objects that are either compiled or non compiled? If that's the case that could be very cool. The many "simpler" objects can be done on the GPU while more complex characters could be located on the CPU.

Will it be possible to change textures. If I were to say out of my 2(old card) have a decal texture. Could I modify the decal texture?

Also I was wondering since there is new pipeline being made. Is it possible that there might be easier to allow access to the shader tech?  I would really like to see Cell shading someday :P

74
Support / Re: jPCT benchmark?
« on: March 15, 2009, 05:52:01 pm »
OK just to be clear on this.

A compiled Object will be rendered over at the Video Card, while a non-compiled Object will still be rendered on the CPU.
A compiled Object will not be dynamicly changeable as much as a non compiled object?

I'm pretty good that. I don't really change my objects after creating them anyway?.

75
Support / Re: Object misplace
« on: March 06, 2009, 04:09:13 am »
yeah it's a pain in the but. I would suggest converting to another format just in general, but like me you probably wont :P

Anyways check these out

This is stickied
http://www.jpct.net/forum2/index.php/topic,617.0.html

This is my question about the problem
http://www.jpct.net/forum2/index.php/topic,1304.0.html

As an added note my experience with the object[] I was using also need to be translated with a -5.


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