Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Thomas.

Pages: 1 [2] 3 4 ... 56
16
Projects / Re: Thinking about some RPG..Android version.
« on: January 31, 2015, 12:53:33 pm »
Nice! When will be released demo/beta with few quests? :)

17
Projects / Re: Thinking about some RPG..Android version.
« on: December 02, 2014, 11:17:24 pm »
Is it something like is in my game (linear) or just up/down? You could also add some traps.

18
Projects / Re: Thinking about some RPG..Android version.
« on: November 16, 2014, 11:46:22 am »
So, if I understood it correctly, it should be fine now.



https://dl.dropboxusercontent.com/u/26148874/birchtree.3ds

19
Projects / Re: Thinking about some RPG..Android version.
« on: November 15, 2014, 08:46:49 am »
Is it better? I could not replicate the problem.

https://dl.dropboxusercontent.com/u/26148874/birchtree2.3ds

20
Projects / Re: Thinking about some RPG..Android version.
« on: November 14, 2014, 10:13:28 pm »
Oh, there is something wrong with import, model completely lost UVs. Could you save it in another format?


21
Projects / Re: Thinking about some RPG..Android version.
« on: November 13, 2014, 05:02:59 pm »
BTW: Can anybody around here fix a little uv-flaw in the birch tree model? It's in 3ds format.

no problem ;)

22
Support / Re: Question,how to set two camera in jpct?
« on: October 22, 2014, 12:16:03 pm »
You have to use method World.setCameraTo(...)

23
Projects / Re: Thinking about some RPG..Android version.
« on: September 11, 2014, 03:27:16 pm »
Nice, do you know release date of demo/beta?

24
Projects / Re: Craft The Path
« on: September 01, 2014, 10:15:18 pm »
Nice idea, it reminds me Lemmings :)

25
Projects / Re: Thinking about some RPG..Android version.
« on: July 01, 2014, 08:25:40 pm »
Do you want this model of chain?



It should looks like something at the left in the screen

http://www.1023bob.com/files/dungeon.jpg

26
Projects / Re: Thinking about some RPG..Android version.
« on: June 11, 2014, 01:25:01 am »
You're welcome ;) I can do some object in my free time, do you need some?

27
Projects / Re: Thinking about some RPG..Android version.
« on: June 10, 2014, 07:39:03 pm »
Here you are correct version. I also removed bottom triangles (about 10%). For mapping I used simple box mapping, so you can use any tile texture ;)

https://dl.dropboxusercontent.com/u/26148874/fountain.zip

28
Projects / Re: Thinking about some RPG..Android version.
« on: June 08, 2014, 10:14:05 am »
Nice :) If you send me model, I can fix UVs ;)

29
Projects / Source codes of my projects
« on: May 29, 2014, 04:40:09 pm »
Because I am no longer working on my projects, I offer source code. If anybody want it, just let me know. But keep in mind, I started programming by these projects, code is not perfect ;)

Physics example
It is port of desktop example + some manipulation with objects by touching them, controlled camera (zoom, height and rotation around point) and throwing spheres.


Sources are already published in Physics example topic

Game for Android
I have no hundreds more hours to complete this game. It should be some first person shooter or puzzle game. There is a lot of interesting code like shadow mapping, depth of field, motion blur, blur, distortion effects, pixel lighting (point, directional, spot), normal and parallax mapping... There is also my own implementation of GUI with buttons, labels, lists, groups, switches,... Method for loading maps from XML files.... Unfinished map editor with supports only lights and particle emitters. There is also dynamic water based of modify height of vertices. Objects that can interact by touching them (buttons, valves, levers, displays)... Maybe, Egon will find some time and implement graphics features into jPCT or someone creates extension ;)


You can find short demonstration of older version on youtube http://youtu.be/e0BFkRQChCk
And topic My game for Android

DeadZombie
Next of my uncompleted games. There is simple pixel point lighting, particle effects, grain (vertex manipulation) and implementation of raft's bones.


30
Support / Re: Shadow Maker Shader
« on: May 29, 2014, 03:35:47 pm »
Here is very good tutorial. You will know how it works and what you need. And here is Android implementation witch is almost same what i am using in my project.

Pages: 1 [2] 3 4 ... 56