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Messages - Thomas.

Pages: 1 2 [3] 4 5 ... 56
31
Projects / Re: Thinking about some RPG..Android version.
« on: April 12, 2014, 07:42:28 pm »
Anything new? :)

32
Projects / Re: LostMiner
« on: February 04, 2014, 06:21:26 pm »
It looks interesting, I look forward at beta version! :)

33
Support / Re: blitting with rotation and perspective warp
« on: January 09, 2014, 09:39:47 pm »
You can use overlay...? Are you using any library or can you provide sources?

34
Projects / Re: Poťkův tden
« on: January 09, 2014, 12:08:33 am »
Interesting game ;) my high score is 220 points.

PS: hodně těst s maturitou ;)

35
Projects / Re: Thinking about some RPG..Android version.
« on: January 04, 2014, 12:13:50 am »
Nice! Will we see some new video? :)

36
Projects / Re: Physics example
« on: December 19, 2013, 03:54:51 pm »
On Android 4.4 with ART runtime take calculations only 13ms. It is two times faster than dalvik! :)

37
Projects / Re: formula legends
« on: December 10, 2013, 09:13:50 am »
Everything is fine on SGS3  ;)

38
Support / Re: Culling inner-cubes
« on: December 03, 2013, 09:48:01 pm »
My first idea: Create 3 dimensional array of boolean, true if contents box, false if not. Use seed recursive algorithm and find outsides boxes and only them render...

Edit: 488 boxes will be rendered instead of 1000

39
Projects / Re: My game for Android
« on: November 14, 2013, 10:58:41 pm »
This behavior I never met. Which device do you has? I can only recommend delete and copy data again...

40
Projects / Re: My game for Android
« on: November 11, 2013, 09:17:03 pm »
It is strange, because right after finish download is created file download_complete.dat, without this file you will be asked for download. There is only one solution. Delete the mygame folder. I can recommend X-Plore file manager.

41
Projects / Re: My game for Android
« on: November 11, 2013, 06:19:16 pm »
Are you discontinuing this project?  :(
You can even make a mystery/escape game with some great sci-fi story ! It looks great from the screenshots!

Main problem from beginning was that I never found someone who can make maps, objects, textures. For one person it is to much work...

  Hi Thomas!

I got some errors .....
error : couldn't read file from InputStream
         ......couldn't load text files
          ......Drawing thread terminated
         java.lang.StringIndex.........

Its very lengthy..... did I installld it wrong?

It seems on problem with getClass().getResourceAsStream(...)

edit: fixed ;)

42
Projects / Re: My game for Android
« on: November 11, 2013, 06:09:41 pm »
It is strange, you can delete files in Android/data/mygame and download it again. Could you provide me log.txt file from "mygame" directory?

43
Projects / Re: My game for Android
« on: November 11, 2013, 02:54:19 pm »
Because I probably never continue in this project, I decided public what I have at the moment. App has many bugs and you can load only map named room01. Data will be downloaded after first start (FTP server not among the best) ~15MB. If you have any problem with downloading data, unzip this zip to Android/data/. I enabled developer mode by default, so we have access to everything ;)

APK file

Variables saved in Android/data/mygame/config.cfg
Code: [Select]
dev
engineDebug
showFps
antiAliasing
padAutoHide
padVisibility
firePadVisible
maxFPS
fpsLimit
xPositionOfPad
yPositionOfPad
cameraSensitivity
xPositionOfFireButton
yPositionOfFireButton
xPositionOfEquip
yPositionOfEquip
comperssTexture
centerCamera
checkForUpdates
textureQuality
menuTrans
traslationMenuEffect
saveLogs
invertCameraY
gameGUITransparency
lightGlowEffect
cameraFilter
shadingMode

44
Bugs / Re: Compilation error
« on: November 11, 2013, 02:49:12 pm »
I solved it by these lines

Code: [Select]
-dontwarn com.badlogic.gdx.**
-dontnote com.badlogic.gdx.**

45
Bugs / Compilation error
« on: November 11, 2013, 12:57:53 pm »
I got this message, during the export signed application package.

Code: [Select]
[2013-11-11 12:54:26 - Game] Proguard returned with error code 1. See console
[2013-11-11 12:54:26 - Game] Warning: com.threed.jpct.BufferUtilNative: can't find referenced class com.badlogic.gdx.utils.BufferUtils

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