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Projects / Re: Quake III (player) model support for jPCT
« on: November 05, 2010, 08:21:49 pm »I thought MD3s only handled skeletal animation, is there vertex-based animation or did you write your own bones?MD3 models are keyframe animated. The loader reads the model's keyframes into a standard jPCT Animation. MD3 models contain tags for attaching other models, but no bone definitions.
And Egon, any chance you could incorporate this into the Loader class using jPCT "grammar?"That's something I had in mind when choosing the MIT license. Once the project is mature enough, you can simply copy & paste the sources and add a method to the jPCT model loader.