Recent Posts

Pages: [1] 2 3 ... 10
1
Support / Re: Box sides action
« Last post by EgonOlsen on Today at 08:55:27 am »
Just create a dummy Object3D (http://www.jpct.net/jpct-ae/doc/com/threed/jpct/Object3D.html#createDummyObj()), place it in the center of your box and assign it as parent object to your planes. Then rotate that object instead of the other individual planes.
2
Support / Re: Box sides action
« Last post by itsmeveno on Today at 12:00:38 am »
I made the picking what i did is i make a box using Primitives plane. but my problem now is the rotation of my box when i rotate every single plane the box was destroyed
3
Support / Re: Box sides action
« Last post by EgonOlsen on February 18, 2019, 08:29:38 am »
I'm not sure what you expect as a result? You'll get a polygon ID, a number. There's no general rule which number represents which polygon. It depends on the object and it might require a little bit or trial and error to find out.
4
Support / Re: about the strength of specular light
« Last post by MichaelJPCT on February 16, 2019, 07:22:07 pm »
yes , it works
5
Support / Re: Box sides action
« Last post by itsmeveno on February 16, 2019, 11:44:49 am »
How can i set the sides of the box. By the way im using Extendedprimitive box. Like how can i identify if that sides of the box is picked.
6
Support / Re: Box sides action
« Last post by itsmeveno on February 16, 2019, 09:30:23 am »
I do my best to understand the pick but it can't pick the sides base on the documentation. please help any more explanation for me to understand on how it going to detect those sides.
7
Support / Re: about the strength of specular light
« Last post by MichaelJPCT on February 15, 2019, 06:37:43 pm »
i will try it, thanks
8
Support / Re: about the strength of specular light
« Last post by EgonOlsen on February 15, 2019, 04:08:30 pm »
It's a bit hacky, but you could try to add an http://www.jpct.net/jpct-ae/doc/com/threed/jpct/IRenderHook.html implementation to your objects and set the Config values in the beforeRendering implementation. That should actually work...I guess...
9
Support / Re: about the strength of specular light
« Last post by MichaelJPCT on February 14, 2019, 06:40:17 pm »
here is a work in progress model as example of specular light

10
Support / Re: about the strength of specular light
« Last post by MichaelJPCT on February 14, 2019, 06:03:01 pm »
about the outcome of this setting, i did some test on powerVR 6250 gpu and could see the difference it makes.
in some cases, the specular looks quite nice. i use 50 setting and metal does look like metal on my simulated aircrafts, especially in moving images.
Pages: [1] 2 3 ... 10