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#1
Support / Re: Problem with AWTGLCanvas
Last post by AGP - September 02, 2025, 09:14:57 PM
Although I should reiterate that I usually use it on the entire frame. I'm making a sometimes-2d sometimes 3d game and it would be available there.
#2
Support / Re: Problem with AWTGLCanvas
Last post by AGP - September 01, 2025, 09:13:01 AM
I've tried everything. Test it out as an actual UI and let me know, please.
#3
Support / Re: Problem with AWTGLCanvas
Last post by EgonOlsen - August 29, 2025, 10:19:07 AM
I've moved the question into a new topic, just in case you are wondering.

I'm not aware of a problem with the location of AWTGLCanvas but then again, I've never really used it in situations where it doesn't use the whole frame. So I never tried to use it as part of an actual UI.

Have to tried to disable Java2D's accelerated rendering pipeline? Maybe it's a problem with that (albeit I doubt it, but it might be worth a try).
#4
Feedback / MOVED: Re: jPCT Still Going
Last post by EgonOlsen - August 29, 2025, 10:14:53 AM
#5
Support / Problem with AWTGLCanvas
Last post by AGP - August 26, 2025, 11:58:45 PM
Egon, have you ever run into the problem with AWTGLCanvas in which the entire rendering is out of place on the canvas that I did about a decade ago and ever since on every computer I've ever run my stuff on? I'd love to have that fixed (most likely by switching to lwjgl 3 and convincing them to add AWTGLCanvas back). What do you think?
#6
Projects / Re: Sky Maze 3D
Last post by raft - April 17, 2025, 01:47:56 PM
Thanks Egon! It's always fun to do 3D :)
#7
Projects / Re: Sky Maze 3D
Last post by EgonOlsen - April 09, 2025, 09:47:54 AM
Nice to see you back in action. Game is still looking great and runs fine in Chrome.
#8
Support / Re: Is there any magic to comp...
Last post by AGP - April 06, 2025, 09:25:41 AM
To elaborate, I get a List<Channel> for the entire animation set from my importer. But without knowing what's what, I don't know how to create the individual clips of the different animations.
#9
Support / Re: Is there any magic to comp...
Last post by AGP - April 05, 2025, 09:04:39 AM
I will make a minimalist demo. Would you also help me parse the animations? Because that's basically the one thing that I haven't yet added to the glb thing. At some point I'll go back to the cloth simulation, too. I want to have all of these toys in jpct.
#10
Projects / Re: Sky Maze 3D
Last post by raft - March 29, 2025, 10:01:59 PM
I had ported Sky Maze 3D to WebGL.

Game code is still in Java. Transpiled into JavaScript via JSweet transpiler. Instead of JPCT, she now makes use of three.js JavaScript 3D library via JSweet threejs candy.

UI code is also written in Java using GWT, then compiled into JavaScript.

Game is complete with all the original levels. Music, high scores and some UI elements are missing.

I was working on this project during corona times, but possibly I will never finish it. And worse yet, JSweet server and their repository is down nowadays  :-\

The game can be found here.
The controls are: arrow keys, space and control

And the source code is here.

Cheers,
r a f t