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add(Vector)
- Method in class com.threed.jpct.skeleton.
Vector
addBone(SimpleBone, float)
- Method in class com.threed.jpct.skeleton.
VertexAssignment
Adds a bone to the assignment array.
addChild(SimpleBone)
- Method in class com.threed.jpct.skeleton.
SimpleBone
Adds a child reference to the bone.
advanceAnimation()
- Method in class com.threed.jpct.skeleton.
SimpleSkeleton
Advances the animation sequence.
advanceAnimation()
- Method in class com.threed.jpct.skeleton.
SkeletalObject3D
Advances the animation of the model.
apply()
- Method in class com.threed.jpct.skeleton.
SkeletalVertexController
apply()
- Method in class com.threed.jpct.skeleton.
VertexBoneInverter
applyBoneInverseMatrices()
- Method in class com.threed.jpct.skeleton.
SkeletalObject3D
Undo's the "rest position" of the vertices, to remove the requirement of doing it every keyframe.
assignedTo(SimpleBone)
- Method in class com.threed.jpct.skeleton.
VertexAssignment
Returns true if the bone has been assigned, and false if the bone is not assigned.
Overview
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X