A B C D F G H I L M N O P Q R S T V X

A

add(Vector) - Method in class com.threed.jpct.skeleton.Vector
 
addBone(SimpleBone, float) - Method in class com.threed.jpct.skeleton.VertexAssignment
Adds a bone to the assignment array.
addChild(SimpleBone) - Method in class com.threed.jpct.skeleton.SimpleBone
Adds a child reference to the bone.
advanceAnimation() - Method in class com.threed.jpct.skeleton.SimpleSkeleton
Advances the animation sequence.
advanceAnimation() - Method in class com.threed.jpct.skeleton.SkeletalObject3D
Advances the animation of the model.
apply() - Method in class com.threed.jpct.skeleton.SkeletalVertexController
 
apply() - Method in class com.threed.jpct.skeleton.VertexBoneInverter
 
applyBoneInverseMatrices() - Method in class com.threed.jpct.skeleton.SkeletalObject3D
Undo's the "rest position" of the vertices, to remove the requirement of doing it every keyframe.
assignedTo(SimpleBone) - Method in class com.threed.jpct.skeleton.VertexAssignment
Returns true if the bone has been assigned, and false if the bone is not assigned.

A B C D F G H I L M N O P Q R S T V X