Any tips for producing a 2D mini map texture based on terraingen maps (.obj)?
Cool. What are the red spots behind the ogre?
Have you thought about other AI such as skeletons, rats, etc?
I don't think that i'll implemented vastly different behaviours for different kinds of enemies. I can still play around with trigger distances to simulate different AI, but i actually don't think that anybody will notice it.
Personally, I liked the old turn based, grid system the best, but that's kind of not used much anymore.