hello everyone
Im starting to use bones and its great!! im using milkshape with ogre exporter an everything its going well,
except for the names, if i have an object named ej, "head", in the final .bones its called xxxMesh001,
i see this with the ninja model too, i think this happen with ogre exporter,
someone knows a way to preserve the original names of the objects?? its hard to find them this way.
The name of the joints are right.
Thanks.