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Projects / Bunny Test
« on: April 01, 2013, 01:53:35 pm »
Not anything special, its a small test to see how well I can do some things in JPCT, it seems pretty good. This is my test demo, it is really ugly.
I need to find a simpler way of doing animations. The current way requires all the animations to be part of the exported model/skeleton which is very limiting.
But I did do all the modeling/texturing/coding myself (obviously, pointless otherwise). No collisions yet. Jump collision is only a zero test.
The bunny model I made for it: http://fav.me/d5zsorf
http://www.mediafire.com/download.php?2jhw1inq15kl1av
But now that I am to this point, I am not sure what I should do game wise.
I need to find a simpler way of doing animations. The current way requires all the animations to be part of the exported model/skeleton which is very limiting.
But I did do all the modeling/texturing/coding myself (obviously, pointless otherwise). No collisions yet. Jump collision is only a zero test.
The bunny model I made for it: http://fav.me/d5zsorf
http://www.mediafire.com/download.php?2jhw1inq15kl1av
But now that I am to this point, I am not sure what I should do game wise.