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Support / Re: 3Dto2D
« on: July 24, 2022, 07:19:32 am »
the screen is at the camera position in world space.
first find the local position of each point on 3D object, then convert the position into world space, then calc the distance from camera position.
converting involves matrix calculation that you need to know.
first find the local position of each point on 3D object, then convert the position into world space, then calc the distance from camera position.
converting involves matrix calculation that you need to know.