Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - rolz

Pages: 1 2 [3] 4 5 ... 19
Projects / Technopolies
« on: February 28, 2006, 10:40:38 am »
t's better now. Not totally fixed, but much better. Two others things that i've noticed:

1.) You seem not to use mip-mapping/trilinear, do you? If you don't, you should make it an option IMO. The textures are looking sharp now, but they are "flickering" quite a lot.

2.) I would like to zoom in but i can't. It would be great to have this option again.

I set
Code: [Select]
Config.glMipmap = true;
Also, i disable mipmapping for fence walls and items on the ground - they just look too biased when i leave mipmapping on.

I leave
Code: [Select]
Config.glTrilinear to its default, e.g. false.
I'll have set it to true to improve picture's quality.

The zoom is still here, you can zoom in/out by using key up/down buttons.  I bet you mentioned that mouse wheel zooming no longer works. It's a drawback of new GL UI, i hope to fix it soon.

BTW, I've relocated server to the faster channel. Work very well, especially with "Fast Network" option enabled. Give it a try.

Projects / aptal karga (foolish crow)
« on: February 27, 2006, 03:40:15 pm »
new models look really awesome.
And animation editor looks awesome too ;) do you use mesh animation for your models (md2 or 3ds) or you have custom animation engine ?

Projects / Technopolies
« on: February 27, 2006, 03:03:10 pm »
Well, 16 mb vm for $14/month is not that much cool.
And the fattest package offers 32mb vm for $60 .
I dont understand how is it ever possible to fit anything into 32m ? ;(

Projects / Technopolies
« on: February 27, 2006, 02:49:13 pm »
well thats cool, i gonna check it out. thanks for the tip

Projects / Technopolies
« on: February 27, 2006, 02:38:42 pm »
i'm affraid this wont' work. Techno server is a custom java app which does not run inside a container like tomcat or jboss. I dont think hosting company will allow you to host custom applications

Projects / Technopolies
« on: February 27, 2006, 09:35:06 am »
Thanks for your feedback.
I've just fixed JNLP - added system.library property for native libs. It's weird that webstart runner doesnt set it to ".", but anyway.. You can try to run it with 6.0 now.

As to "Rubber wall" problem - movement commands start executing on client without getting acknowledgement from server that the command actually started. e.g. when you click on some place on the map, the player starts moving at once. If the server is too laggy, it receives this command and sends acknowledgement too late, and causes player to "roll-back" his position. I've updated the jar that should fix this problem on even laggy server.

As to "shop" problem - i think i'll do it in a NWN way - you will receive confirmation message every time you buy / sell something. You will still be able to omit confirmation if holding CTRL.  I think i'll add it this evening.

The most obvious problem now is laggy server. It just makes the game unplayable. I would be very grateful if someone here could offer a shelter for the game server for a while, until i find better channel.

Projects / 0.971 is out
« on: February 25, 2006, 06:48:33 pm »
New version is available !

New features since 0.96:

- switched from AWT GL to GL renderer.
- redesigned user interface to be GL based
- added support for TTF fonts in GL UI
- new look for shadows
- terrain is now generated on the fly, to allow to allow smooth huge locations.
- better texture transitions
- bot team AI improvements
- new game objects
- skill points and level-ups.

Guide for this demo version:

Enter username/password - if the user with specified login does not exist then new account is automatically created.

You start in the north-western part of Olbridge Island, in a small town - Radford. There is an underground location with some NPCs and a shop - 50 meters to the west from where you start - Coalition Bunker. You can also visit the Junk Yard. Follow the eastern road through the forest.


There are 3 NPCs in Coalition Bunker:
 Corporal Edison - gives you quest for Muton Heads. Gives some money and increases reputation with Coalition after you complete his quest. Also, can train you new skills when you reach new level and get some Skill Points.
 Enzo - shop owner. Trades in basic items. You have 5000GP at the beginning - so go to his shop and check out weapons/armor.

 Frankie - actually does nothing. Gives you 2 different keys to locked doors here in Coalition Bunker. Asks to bring these keys back ;)

 Hospital Terminal - shows some information and also shows top scorers
 Bulletin Board - shows official posts.

To find specific person easily - press TAB. This will display players / items

Coalition Patrol quest:
 You can complete this quest any number of times. Just go to the Radford's south-eastern entrance and patrol for some time. Usually, every 5-10 minutes mutons launch an attack on the city.
  The best way to survive is to stay close to marine patrol. Do not engage into close combat - mutons are much tougher. Stay away from Muton Avengers, hunt  Muton Scouts and Harrasers.

When you are killed, you often get injured. Check Character screen for details on Injuries, their effect and duration.

 Use "R" button to rest if wounded. You can also go visit Corporal Edison and ask him to heal you.

Good luck getting in there ! ;)


Projects / Technopolies
« on: February 22, 2006, 01:19:57 pm »
My apologies, obviously public server went down. Try now.

Another thing - the jws'ed version that is currently available at game's site is about 2 months old.

Here is a brief list of major new changes that are scheduled for the upcoming version (i suppose to be released later this week - friday or saturday)

- large locations. 3D terrain is now generated on the fly.
- switching from AWT/GL combination to conventional GL. This should solve performance and compatibility issues on most systems
- redesigned user interface (looks much closer to commercial games like NWN now)
- team bot AI

Good news: I expect to have more time in the near future to concentrate on the gameplay and the plot. I also hope to provide a playable version in the nearest two months. It will be much more than just the tech demo.

I also plan to add more content to the game thanks to support from gaming community. We are on our way ! ;)

Projects / Technopolies
« on: February 18, 2006, 08:58:56 pm »
Obviously the same problem .

Do you use java 6.0 to run the game ?

Projects / Technopolies
« on: February 18, 2006, 03:57:08 pm »
- added support for TTF fonts (textures are auto generated from TTF)
- added "Quests" tab to character screen
- ported Shop screen to GL UI

Todos for the upcoming release (ETA ~1 week):
 - chat screen
 - "Karma" and "Status" tabs on character screen

Projects / Technopolies
« on: February 17, 2006, 11:25:53 am »
- ported dialog screen

Projects / aptal karga (foolish crow)
« on: February 17, 2006, 11:24:36 am »
looks nice indeed

Support / Turn off jPCT output messages?
« on: February 16, 2006, 04:46:19 pm »

Support / Sorting problems with GLRenderer
« on: February 16, 2006, 10:35:59 am »
Thanks, i got it. Going to redesign levels so that they dont have overlapping walls

Projects / Technopolies
« on: February 15, 2006, 04:07:52 pm »
- ported character screen to GL UI:

Pages: 1 2 [3] 4 5 ... 19