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Messages - rolz

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Projects / Technopolies
« on: June 23, 2006, 04:14:50 pm »
Looks like the old properties file makes you to connect to old server.

Delete "Documents and settings/user/.technopolies" folder to reset to default
or adjust the following property:

Code: [Select]

Projects / Technopolies
« on: June 23, 2006, 09:52:40 am »
Quote from: "EgonOlsen"
Looks great...but doesn't work... :( I tried to run the webstart version and am getting this:

Code: [Select]
Total textures:1331
Total textures: 11
at java.util.AbstractList$Itr.checkForComodification(Unknown Source)
at java.util.AbstractList$ListItr.set(Unknown Source)
at java.util.Collections.sort(Unknown Source)
at Source)
at Source)
at t1.di.c(Unknown Source)
at t1.di.b(Unknown Source)
at techno.client.world3d.Client3D.startVisual(Unknown Source)
at techno.client.world3d.Client3D.main(Unknown Source)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.sun.javaws.Launcher.executeApplication(Unknown Source)
at com.sun.javaws.Launcher.executeMainClass(Unknown Source)
at com.sun.javaws.Launcher.continueLaunch(Unknown Source)
at com.sun.javaws.Launcher.handleApplicationDesc(Unknown Source)
at com.sun.javaws.Launcher.handleLaunchFile(Unknown Source)
at Source)
at Source)
Removing AWT listeners: ...Removing Handlers: ...done
Clearing 3d objects...Clearing map ...done

probably because of multi-threaded code. Fixed, try now please.

Projects / 0.9.10 is out
« on: June 22, 2006, 01:40:32 pm »
Download *Removed*

New features:
- new NPC scripting engine
- new monster: Skavenger
- new structures & plants
- new weapons & armor
- new tutorial scenario
- minor features and bugfixes

Projects / Technopolies
« on: June 17, 2006, 04:04:25 pm »
New version is just a couple days away.


-new small tutorial scenario
-new mosters
-new objects
-game balance improvements

Hopefully, it will be now possible to create new scenarios / quests fast and easy with new NPC Editor.

Projects / 0.9.9 is out
« on: May 29, 2006, 10:40:17 am »
Download links:

What's New:

- changed versioning
- changed application loader
- improved usage of items. Cursor will change to "HAND" if your equipped item may be used on target. You may now equip axes and pickaxes to main/off hand
- new object: Cactus. May be harvested to pick cactus spikes
- new object Junk Pile. You may search junk piles for random items.
- new objects: water and oil tanks
- new object: wooden fence
- fixes for UI
- changes to serialization and 3d mapping. old clients may become incompatible

Support / Streaming algorithm
« on: May 16, 2006, 12:24:25 pm »
Try increasing heap size with -Xmx / -Xms params to jvm. If it works fine then:
 - leave as is, update memory requirements ;)
 - review you code for possible optimizations that will reduce memory usage

If not, then you may say you've got a memory leak. You will have to review the code / launch application under profiler to discover the problem. From the past experience the problem is most likely that there are references to "obsolete" objects stored inside your "active" objects in a running threads:

- in object's properties
- in hashmaps/collections (caches, "listeners", etc.)
- in another thread, that is still alive (daemons, launching actions in new thread)
- non-static inner classes - they still carry a reference to outer class instance
- AWT/Swing elements. They might have your objects in model/listeners
- double check static objects - 90% of problems go there

If i were you, I'd use JProfiler (it's commercial but you may find a workarond at if you need it badly) and it's memory monitor to find out more about memory usage in your application.

Projects / 0.98 is out
« on: May 12, 2006, 05:37:07 pm »
Download links:
Launch run.cmd (Windows) or via command line (Linux/Mac):
Code: [Select]
java -Xmx128m -Xms128m -jar client.jar

What's New:

- Added new monster: Trilobite

- Added usable items. To use item, equip it to main hand / off hand
  and click on item's icon in the lower right corner of the screen (info screen).
  Items that are usable on self only: Bandages
  Items usable on others: Pick Axe, Axe
  Note: Axes and Pick Axes may be purchased at "Gilbert's Tools and Hardware"

- Added resources: Wood, Iron Ore, Coal, Animal Skin, Meat.
  Resources may be used to make another resources or items.

- Monsters are no longer "dropping" items - click on dead monster to loot the body.
  (Meat and Animal Skin)

- Added resource mining.
  Use Axe on tree = Wood
  Use PickAxe on Rock Boulders = Iron Ore / Coal

- Added quality indicator for items. Quality affects item's characteristics
  (increases armor or damage)  

- Added Crafting.
  To craft an item, you should posess specific crafting skill and
  the recipe for an item. Crafting skills could be learned from NPCs,
  recipes can be purchased in shops. When you purchase new recipe from the shop,
  it is added to your "Recipe Book". Recipe Book is accessible from
  Character Menu (C) -> Crafting
  Crafting skills:
        Leatherworks (items from leather)
        Ironworks (items from steel)
        Leather (2x Animal skin)
        Iron (2xIron Ore, 2x Coal)
        Light Boots (Leather x5)
        Leather Jacket (Leather x20)
  Note: Recipes could be purchased at "Gilbert's Tools and Hardware"

- When you purchase stackable item from a shop, you may enter specific
  amount of items to purchase.

- New buildings

- Added visual indicators for portals (yellow circles)

- Improved texture generation

News / Driving a tank *offtopic*
« on: May 10, 2006, 02:50:54 pm »
Hey Uija,
Yes, still alive and kicking. Visiting forums from time to time. Gonna spend more time here when i have it. ;)

BTW. Added a bunch on handsome features to techno lately, hope to show them all later this month.

News / Driving a tank *offtopic*
« on: May 10, 2006, 11:38:53 am »

whoa. Do they require to have special knowledge in order to ride that monster ?  

i suppose it's pretty safe to ride a panzer - at least it never gets broken from crashing into a wall ;)

Projects / Technopolies
« on: March 23, 2006, 09:47:03 pm »
just wanted to say that the project will stop for an unspecified period of time.

I am really depressed with what is hapenning now in Belarus. I really wished that me and my family's commitment to democracy and freedom will not interfere my job, my private life and this project in particular.

But things have changed - i've got problems on my day job because of my activities, my father has been assaulted today and is in hospital now..

I really wish i had some time to work on a project, but will certainly not in the next couple of months. I am planning to find a job far away from here, move to a quiet place and take care of my parents. No more games, sorry. Wish me luck folks.,,-5706065,00.html

Projects / Technopolies
« on: March 11, 2006, 08:33:29 pm »
- new creature: trilobite
- new buildings
- fixed "falling through ground" bug
- fixed bug with messy blood spots on the ground


Support / a point inside polygon
« on: March 08, 2006, 04:27:08 pm »
My bad, i was putting vertices in wrong order. It works now Thanks ! ;)

Support / a point inside polygon
« on: March 08, 2006, 03:43:32 pm »
Sorry for late response. Nope, it didnt worked. Sometimes player flies over the ground, sometimes falls through.

Projects / Thanks folks !
« on: March 08, 2006, 02:37:35 pm »
Thanks, Kamil, Crate and Raven - i appreciate your feedback. Sorry for being idle for these 1.5 weeks - was away and busy on my job.

 Regarding issues and suggestions - i have applied fixes for most issues you discovered. I will send additional notification when they all will be fixed.

Regarding suggestions - there will also be several changes to make gameplay more ballanced.

Currently working on:

- new monster creatures, new buildings, new objects
- updates to scenario. Finally it is going to be a well-formed map with NPCs and monsters, unlike it is now.
- AI for guards and city inhabitants

Support / a point inside polygon
« on: February 28, 2006, 09:28:05 pm »
I've got stuck with a math question.

How to determine Z coordinate for a point inside a polygon with given x and y coordinates ?

Assume we have SimpleVector p1, p2, p3 - vertices of the polygon.
then we have float x, float y - coordinates of point inside this polygon. How do we find Z coordinate that belongs to this polygon ?

Spent 30 minutes trying to figure this out and finally gave up. ;) .. any suggestions ?

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