I'm still unclear about this
there must be something different about clavicles that possibly Ogre exporter cannot process correctly. maybe some translation/rotation which is not baked into bind pose?
you checked the wiki page, right? (prepared by community, I never used Blender myself)
http://www.jpct.net/wiki/index.php?title=Exporting_from_Blender_to_Bones
Quotebones which are not exactly connected to it's parent
QuoteIs it possible that in the ogre skeleton I can't define more than on child for a bone? The Spine03 has three children (clavicle right and left and the neck)no, definitely not. otherwise you can only create a single string of bones, not a tree
there must be something different about clavicles that possibly Ogre exporter cannot process correctly. maybe some translation/rotation which is not baked into bind pose?
you checked the wiki page, right? (prepared by community, I never used Blender myself)
http://www.jpct.net/wiki/index.php?title=Exporting_from_Blender_to_Bones