com.threed.jpct.skeleton
Class SkeletalAnimation

java.lang.Object
  extended by com.threed.jpct.skeleton.SkeletalAnimation

public class SkeletalAnimation
extends java.lang.Object

Stores some information about a particular animation sequence. This includes it's name, the length, and whether or not it should be looped.

Author:
mcgreevyj

Constructor Summary
SkeletalAnimation()
           
 
Method Summary
 void setLength(float length)
          Sets the length, in seconds, of the animation sequence.
 void setName(java.lang.String name)
          Sets the name of the animation.
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

SkeletalAnimation

public SkeletalAnimation()
Method Detail

setName

public void setName(java.lang.String name)
Sets the name of the animation.

Parameters:
name - The name of the animation sequence.

setLength

public void setLength(float length)
Sets the length, in seconds, of the animation sequence.

Parameters:
length - Length of the animation.