com.threed.jpct.skeleton
Class SkeletalAnimation
java.lang.Object
com.threed.jpct.skeleton.SkeletalAnimation
public class SkeletalAnimation
- extends java.lang.Object
Stores some information about a particular animation sequence.
This includes it's name, the length, and whether or not it should
be looped.
- Author:
- mcgreevyj
|
Method Summary |
void |
setLength(float length)
Sets the length, in seconds, of the animation
sequence. |
void |
setName(java.lang.String name)
Sets the name of the animation. |
| Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
SkeletalAnimation
public SkeletalAnimation()
setName
public void setName(java.lang.String name)
- Sets the name of the animation.
- Parameters:
name - The name of the animation sequence.
setLength
public void setLength(float length)
- Sets the length, in seconds, of the animation
sequence.
- Parameters:
length - Length of the animation.