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| Class Summary | |
|---|---|
| Matrix | |
| Quaternion | |
| RotationKeyframe | Encapsulates a rotation keyframe. |
| SimpleBone | Provides a simple implementation of a bone. |
| SimpleSkeleton | A simple implementation of a skeleton. |
| SkeletalAnimation | Stores some information about a particular animation sequence. |
| SkeletalObject3D | An implementation of an object3D that supports a skeleton. |
| SkeletalVertexController | Applies the changes to the vertices of an object that has had it's skeletal animation advanced. |
| TranslationKeyframe | Encapsulates a translation keyframe. |
| Vector | |
| VertexAssignment | Encapsulates a vertex assignment. |
| VertexBoneInverter | Inverts the vertices of an object, to "undo" the rest pose. |
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