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T

Texture - Class in com.threed.jpct
A Texture in jPCT-AE is a bitmap with a width/height of 2^x and a color-depth of 24 bpp with 8 bit alpha.
Texture(InputStream) - Constructor for class com.threed.jpct.Texture
Creates a texture using an image from file. jPCT supports every format that JAVA supports for creating images from files as long as the result is a 24bpp image.
Texture(InputStream, boolean) - Constructor for class com.threed.jpct.Texture
Creates a texture using an image from file (usually in jpeg format). jPCT supports every format that JAVA supports for creating images from files as long as the result is a 24bpp image.
Texture(InputStream, boolean, boolean) - Constructor for class com.threed.jpct.Texture
Creates a texture using an image from file (usually in jpeg format). jPCT supports every format that JAVA supports for creating images from files as long as the result is a 24bpp image.
Texture(Bitmap) - Constructor for class com.threed.jpct.Texture
Creates a texture using a Bitmap. jPCT supports every format that JAVA supports for creating images from files as long as the result is a 24bpp image.
Texture(Bitmap, boolean) - Constructor for class com.threed.jpct.Texture
Creates a texture using a Bitmap. jPCT supports every format that JAVA supports for creating images from files as long as the result is a 24bpp image.
Texture(Drawable) - Constructor for class com.threed.jpct.Texture
Creates a texture using a Drawble. jPCT supports every format that JAVA supports for creating images from files as long as the result is a 24bpp image.
Texture(Drawable, boolean) - Constructor for class com.threed.jpct.Texture
Creates a texture using a Drawable. jPCT supports every format that JAVA supports for creating images from files as long as the result is a 24bpp image.
Texture(int, int) - Constructor for class com.threed.jpct.Texture
Creates a black texture with no alpha in the given dimensions.
Texture(int, int, int) - Constructor for class com.threed.jpct.Texture
Creates a black texture with alpha in the given dimensions.
Texture(int, int, RGBColor) - Constructor for class com.threed.jpct.Texture
Creates a colored texture with no alpha in the given dimensions.
TEXTURE_NOTFOUND - Static variable in class com.threed.jpct.TextureManager
The id of a none-existent texture
TextureInfo - Class in com.threed.jpct
TextureInfo is jPCT's key to multi texturing.
TextureInfo(int, float, float, float, float, float, float) - Constructor for class com.threed.jpct.TextureInfo
Creates a new TextureInfo.
TextureInfo(int) - Constructor for class com.threed.jpct.TextureInfo
Creates a new TextureInfo.
TextureManager - Class in com.threed.jpct
The TextureManager is a singleton for storing and retrieving textures.
toArray() - Method in class com.threed.jpct.SimpleVector
Returns an float[3]-array containing the components of the vector so that [0]=x, [1]=y and [2]=z.
toString() - Method in class com.threed.jpct.CollisionEvent
Overwrites toString() from java.lang.Object.
toString() - Method in class com.threed.jpct.Matrix
 
toString() - Method in class com.threed.jpct.SimpleVector
Returns this SimpleVector as a String.
touch() - Method in class com.threed.jpct.Object3D
Touches an object.
transform(SimpleVector) - Method in class com.threed.jpct.Camera
Transforms a vertex from world into camera space.
transform(SimpleVector, SimpleVector) - Method in class com.threed.jpct.Camera
Transforms a vertex from world into camera space.
transformToGL() - Method in class com.threed.jpct.Matrix
Transforms a matrix from jPCT's coordinate system into OpenGL's (and vice versa)
transformUVCoords(Object3D, float, float, float, float, float, float) - Static method in class com.threed.jpct.util.ExtendedPrimitives
Moves, scales and again moves uv coords on an Object3D object.
translate(SimpleVector) - Method in class com.threed.jpct.Matrix
Applies a translation to this matrix.
translate(float, float, float) - Method in class com.threed.jpct.Matrix
Applies a translation to this matrix.
translate(SimpleVector) - Method in class com.threed.jpct.Object3D
Translates ("moves") the object in worldspace by modifying the translation matrix.
translate(float, float, float) - Method in class com.threed.jpct.Object3D
Translates ("moves") the object in worldspace by modifying the translation matrix.
translateMesh() - Method in class com.threed.jpct.Object3D
Translates the raw mesh data using the translation and the origin matrix of this object.
TRANSPARENCY_MODE_ADD - Static variable in class com.threed.jpct.Object3D
An alternative transparency mode for additive blending.
TRANSPARENCY_MODE_DEFAULT - Static variable in class com.threed.jpct.Object3D
The default transparency mode.
TRANSPARENT_BLITTING - Static variable in class com.threed.jpct.FrameBuffer
2D texture-blitting into the framebuffer is done by copying the source into the destination bitmap only at places where the sources bitmap has none-zero color-values.
transpose() - Method in class com.threed.jpct.Matrix
Calculates the transposed matrix of this matrix.
TYPE_FOUR_FLOATS - Static variable in class com.threed.jpct.VertexAttributes
Type for assigning four floats to each vertex
TYPE_SINGLE_FLOATS - Static variable in class com.threed.jpct.VertexAttributes
Type for assigning a single float to each vertex
TYPE_SOURCE - Static variable in class com.threed.jpct.CollisionEvent
The object is the source of the collision that has caused the event
TYPE_TARGET - Static variable in class com.threed.jpct.CollisionEvent
The object is a target of the collision that has caused the event
TYPE_THREE_FLOATS - Static variable in class com.threed.jpct.VertexAttributes
Type for assigning three floats to each vertex
TYPE_TWO_FLOATS - Static variable in class com.threed.jpct.VertexAttributes
Type for assigning two floats to each vertex
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