Uses of Package
com.threed.jpct

Packages that use com.threed.jpct
com.threed.jpct   
com.threed.jpct.util   
 

Classes in com.threed.jpct used by com.threed.jpct
Animation
          Animation provides a keyframe animation implementation.
Camera
          The Camera represents the position and direction of the camera/viewer in the current scene.
CollisionEvent
          A collision event is caused by a collision of either the camera or an object with another object.
CollisionListener
          Implement this interface and assign instances of your class to Object3Ds to receive collision events in case of collisions.
DepthBuffer
          A DepthBuffer can be used to make textures used as render targets share the same depth buffer.
FrameBuffer
          The FrameBuffer class provides a buffer into which jPCT renders the scene.
GLSLShader
          A class for GLSL-based shaders.
IPaintListener
          An IPaintListener can be attached to the renderer (via the FrameBuffer, because the actual renderer instances is not accessible) and will be notified before the actual painting of polygons starts and after it has finished.
IPostProcessor
          An interface for defining a post processor that can be run on the framebuffer.
IRenderHook
          Provides a hook into the rendering pipeline of Object3Ds.
ITextureEffect
          An interface for texture effects.
IVertexController
          This interface defines a VertexController.
LogHandler
          Interface to hook into the logger to redirect the output.
Matrix
          This is jPCT's basic class for working with 4x4 matrices.
Mesh
          In a Mesh, jPCT stores the actual vertex and triangle information for an object.
Object3D
          Object3D is a class for 3-dimensional objects.
OcTree
          This is a basic octree implementation.
PolygonManager
          A PolygonManager is part of each Object3D and can be obtained from that object.
Polyline
          A Polyline is a line strip in world space.
RGBColor
          Mimics the Color-class in java.awt as far as jPCT-AE needs it to run.
ShaderLocator
          This is important for OpenGL ES 2.0 support only.
SimpleVector
          SimpleVector is a class that represents a basic three-dimensional vector.
Texture
          A Texture in jPCT-AE is a bitmap with a width/height of 2^x and a color-depth of 24 bpp with 8 bit alpha.
TextureInfo
          TextureInfo is jPCT's key to multi texturing.
TextureManager
          The TextureManager is a singleton for storing and retrieving textures.
VertexAttributes
          This class can be used to assign additional vertex attributes to meshes.
Virtualizer
          A Virtualizer can help to save memory by storing data on disk instead of using the VM memory.
World
          The World class is the most important class in jPCT.
 

Classes in com.threed.jpct used by com.threed.jpct.util
FrameBuffer
          The FrameBuffer class provides a buffer into which jPCT renders the scene.
Matrix
          This is jPCT's basic class for working with 4x4 matrices.
Object3D
          Object3D is a class for 3-dimensional objects.
RGBColor
          Mimics the Color-class in java.awt as far as jPCT-AE needs it to run.
SimpleVector
          SimpleVector is a class that represents a basic three-dimensional vector.
TextureInfo
          TextureInfo is jPCT's key to multi texturing.
World
          The World class is the most important class in jPCT.